http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SuperMarioWorld2YoshisIsland
Oct 04, 1995 For Super Mario World 2: Yoshi's Island on the Super Nintendo, GameFAQs hosts videos from GameSpot and submitted by users. Super Mario World is often looked at as a transformative Mario title and a fitting way to show off what the Super Nintendo was capable of. Super Mario World certainly deserves its accolades, but its sequel, Super Mario World 2: Yoshi’s Island, has so much more personality than its predecessor as well as genuinely challenging what the system and the platformer genre were capable of. World 3 in Yoshi's Island DS is set in a tropical beach area, which later becomes a desert cavern. The two bosses of World 3 are Bessie Bass and Priscilla the Peckish. The Yoshis meet Baby Wario in this world, who joins at the start of level 3-5 and accompanies them throughout the rest of the world. At the end of the world, Baby Wario leaves the party and joins a group of Bandits.
Yoshi's Island World 3 Boss BattleYoshi's Island Boss Theme
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The history of a legend. We call it that because Yoshi's a trooper for putting up with that crying.
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Super Mario World 2: Yoshi's Island, released on the SNES close to the end of its lifespan, is the first platformer in the Yoshi's Island sub-series of the Super Mario Bros. franchise, starring Mario's Non-Human Sidekick, Yoshi. It is also the last 2D Mario series game until New Super Mario Bros. came out for Nintendo DS eleven years later.
The game was released in Japan on August 5, 1995, and in North America two months later on October 4. A sequel, Yoshi's Island DS was released on November 13, 2006.
The story is set before the original Super Mario Bros. Kameknote , who is at the time young Bowser's caretaker, looks into the future and sees the fate of his young master. To prevent this, he blindsides the delivery stork as it's carrying the Mario Bros. to their parents but only snags Luigi, dropping Mario over Yoshi's Island and right on the back of one of the dinosaurs. Seeing the map that was bundled with the baby Mario, the Yoshis decided to work together in a relay style fashion to rescue Luigi, all the while dodging Kamek's troops who are searching for Mario.
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Gameplay-wise, it shares much in common with its parent series and it even has many of the common Mario enemies. The game introduced Yoshi's egg-throwing ability as well as the Ground Pound attack (an attack that would be given to Mario himself in the 3D games and the New Super Mario Bros. series). One difference, however, is that Yoshi doesn't have traditional Hit Points; instead, every time Yoshi is hit, Mario flies off Yoshi's back and a timer counts down. The player must retrieve the screaming baby before the countdown reaches zero, otherwise he'll get kidnapped and Yoshi loses a life. The amount of seconds on the countdown can be increased by collecting stars.
In the fall of 2002, the game was given an enhanced port for the Game Boy Advance, known as Yoshi's Island: Super Mario Advance 3. The port includes 6 new difficult Bonus Levels called the Secret Levels that are unlocked after beating the game, changes some of Extra Levels, and has a number of other minor adjustments such as lightening the color palette. This version was later one of the ten Game Boy Advance games available to participants in the Nintendo 3DS Ambassador Program, given a limited release to early adopters of the Nintendo 3DS for free on its eShop in December 2011. The game was later made available on the Nintendo Switch as part of the Super Nintendo library for Nintendo Switch Online.
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Yoshi's Island Online
Yoshi's Island DownloadIndexIsland World Swimwear
For a couple of months I've been working on my own Yoshi Island hack! This is going to be a full 6 world hack of Yoshi's island with all new levels, puzzles, and challenges! Here's a preview of some of what I have so far.
World 1 Demo: Download! Here's a video of 1-1 100% : Click! Level 1-4: Count Frog's Flooded Catacombs This is the first fortress and has Yoshi diving in and out of the water, and a short submarine section. Yoshi must explore the depths of the castle, as well as the above ground swamp to find everything. Level 1-7: 5 o'clock Rush Hour This level is a fun athletic end to World 1. It revolves around moving quickly, featuring switches in the first half and a Chomp chase in the second. Your skills are put to the test to see if you're ready for the rest of the game! Level 2-2: Crosshair Aware In this level, Yoshi is always the target. I used lots of enemies that lock on to Yoshi, such as Lakitus and Baseball Boys. It also has a few tricky puzzles, like the one in the second screenshot. Level 2-5: Amethyst Aperture 2-5 is a cave filled with giant pockets of gemstones. As well as dealing with the slippery physics, the main gimmick of this level is the flipping spike platforms. Level 2-7: Franklin Forest This level focuses on another set of enemies: enemies that can use electricity. There's some tough puzzles to solve if you're going for 100%, plus a gauntlet with two thunder lakitus. World 1 Icons: I'm not the best artist, and the boss icons will change. Tell me what you think so far! Level Progress: 23/54 World 1: 8/8 World 2: 8/8 World 3: 7/8 World 4: 0/8 World 5: 0/8 World 6: 0/8 Extras: 0/6 Comments are closed.
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