Yoshi's Island 4 is the fourth level on Yoshi's Island in Super Mario World. It takes place on a lake and features a lot of platforms floating in the water as well as giant mushroom platforms. The water underneath carry the player backwards if fallen into. Overview[edit]A view of the level Yoshi's Island 4 from the map screen This level consists of a main area, an optional area, and a short screen with the Giant Gate. The Player is allowed 300 seconds on the Timer to complete. This level contains five Dragon Coins, and introduces Cheep Cheeps and Pokeys. The player starts on a mushroom platform with three Cheep Cheeps circling underneath, and, if the player has completed the Yellow Switch Palace, a yellow ! Block containing a Super Mushroom is also there. If the player can jump onto the mushroom platform directly above the starting point off-screen and then run across the platform from left to right, they can reveal a hidden 1-Up Mushroom. Also early in the level is a ? Block containing a Fire Flower. Continuing on, the player can notice small, floating platforms in the water that serve as the ground for most of the level. However, standing on these platforms too long cause them to sink into the water, so the player must keep moving. Eventually, Floating Mines roll down the current, which must be avoided. Near the middle of the level, a Warp Pipe takes the player to a waterless area where several Pokeys and a Message Block reside. The Message Block tells the player how to leave a level already cleared easily. After leaving this area, there is a Switch Block on a Rotating Block, and a Super Star in another Rotating Block. Pressing the Switch Block makes the line of coins to the right transform into Empty Blocks, and red Koopa Troopas fall from higher up Empty Blocks. The rest of the level consists of avoiding Floating Mines and Cheep Cheeps. At the end, the player can use the Message Block near the Giant Gate to gain extra points; this Message Block tells the player all about bonus points. Enemies[edit]
Names in other languages[edit]
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Yoshi S Island Secret Scrapped
Sep 24, 2002 For Yoshi's Island: Super Mario Advance 3 on the Game Boy Advance, GameFAQs has 27 cheat codes and secrets. Mar 14, 2014 For Yoshi's New Island on the 3DS, GameFAQs has 5 cheat codes and secrets. Mar 27, 2012 Switch and then head right. Grab Mario and then head back go up to another door. Don't forget to cross the middle ring. At the next section, grab the mole transformation and head left. Plow through the dirt and then grab the FLOWER PETAL and then proceed to the big headed Yoshi block.
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The Yoshi's Island series[1] is a video-game sub-series of the Yoshi franchise. It is a series of 2D side-scrolling platformers starring Yoshi, who has the unique ability to throw eggs to defeat enemies. Yoshis island khinsider. The games generally feature a colorful, storybook-like art style. The games function as prequels to the present era of the Mario franchise, as they are set in the infancy of Mario and Luigi, where the Yoshis must work to save Baby Mario and others, including Baby Luigi, from the machinations of Kamek and Baby Bowser. Indeed, the defining trait of the series is that the controlled Yoshi carries a baby character, who ends in a bubble when the former is hurt. When this happens, Yoshi has a set number of seconds to rescue Mario, which can be increased in various ways.[1] The series is primarily developed by Nintendo EAD, with some games being developed by Artoon or other companies. The series began with a console title, but switched to a focus on handheld entries with Yoshi's Island DS.
List of games[edit]Main games[edit]The following games are part of the Yoshi's Island series:[1]
Spin-off games[edit]These games are inspired by the Yoshi's Island series, but are not part of it.[1]
Reissue[edit]
Tech Demos[edit]
Gameplay[edit]The basic gameplay of the Yoshi's Island series is that of a 2D side-scrolling platformer. In addition to the basic run and jump actions, the Yoshi being played as is able to use their tongue to manipulate objects and to eat enemies in most of the games. Once an enemy is eaten, it can be ejected or swallowed. If swallowed, the Yoshi will be able to lay an egg which can be thrown at objects or at enemies. The Yoshi can obtain various power-ups to help complete the level, many of which involve transforming into various vehicles. The baby that the Yoshi carries on his back (usually Baby Mario) can also give the Yoshi various abilities to aid it. The defning feature of the series is the fact that, when the Yoshi is hit by an obstacle that does not make him lose immediately a life, the baby he is carrying ends in a bubble and a timer starts to decrease. If the Yoshi does not manage to pop the bubble before the timer reaches 0, some enemies, typically Toadies, kidnap the baby and the Yoshi loses a life. The spin-offs in the series feature somewhat different gameplay. In Yoshi Touch & Go, the player must draw lines of clouds with the Nintendo DS Touch Screen, guiding Yoshi and Baby Mario away from enemies as they float down. Enemies can be defeated by drawing bubbles around them or by throwing eggs obtained from eating fruit at them. Major elements of the Yoshi's Island series[edit]Major characters[edit]Protagonists[edit]
Antagonists[edit]
Species[edit]
Locations[edit]
Items[edit]
Objects[edit]
References[edit]
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![Island Island](https://nindb.net/snes/yoshis-island/img/cameos/secretmessage.png)
Yoshi's Island Flash
![Yoshi Yoshi](https://sickr.files.wordpress.com/2014/03/yoshis_new_island_crying.jpg?w=980&h=460&crop=1)
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